Team ACS: Returning Champions

President's Bowl 2019

For a second straight year, Team ACS has won FMU’s intramural quiz bowl tournament.

Official 2019 Bracket

Round 1

    • FINAL
    • Society of Physics Students
    • Non-Trivial Pursuits
    • FINAL
    • American Chemical Society
    • The Quizically Challenged
    • FINAL
    • Team RAs 2.0
    • The Returning Champs
    • FINAL
    • BCM
    • Snow Island Review
    • FINAL
    • Kappa Alpha Order
    • Phi Alpha Theta
    • FINAL
    • Physics & Engineering
    • FMU Honors
    • FINAL
    • Dave & The Fillibusters
    • Smart Investment
    • FINAL
    • The OGs from SOB
    • FMU Education Club

Round 2

    • FINAL
    • Non-Trivial Pursuits
    • American Chemical Society
    • FINAL
    • The Returning Champs
    • BCM
    • FINAL
    • Phi Alpha Theta
    • Physics & Engineering
    • FINAL
    • Dave & The Fillibusters
    • The OGs from SOB

Round 3

    • FINAL
    • American Chemical Society
    • BCM
    • FINAL
    • Phi Alpha Theta
    • Dave & The Fillibusters

Round 4

    • FINAL
    • American Chemical Society 410
    • Phi Alpha Theta 100

The 2018 President's Bowl - A Look Back

Team ACS took how the first-ever Francis Marion President’s Bowl trophy in 2018 in an exciting final round! Check out highlights from last year’s contest and view a full bracket of the 2018 tournament below.

Rules and Info

The winning team will hoist the President’s Bowl trophy and will earn a $1,000 donation to the campus organization they represent. The runners-up receive $250 for their organization.

All participants must be FMU students in good standing.

The President’s Bowl will follow the standard Quiz Bowl formats, as outlined by National Academic Quiz Tournaments (NAQT), LLC. But it essentially works like this:

  • Teams are asked a series of toss-up questions and respond using a “lockout” buzzer system supplied by the university. Speed matters! The individual team member who buzzes in first, receives the first chance to answer the tossup question. A correct answer nets his or her team points, plus an exclusive chance to answer a multi-part bonus question which may be answered by any member of the team, individually or in consultation. An incorrect answer sends the tossup question to the opposing team, which then has a chance to answer and steal the bonus questions.
  • Matches are made up of two halves, each consisting of 12 tossup questions. Tied matches move to a three-question overtime, and, if necessary, to a sudden-death round.

Team Size

Teams may be composed of up to six players. However, each team uses only three team members at time. Substitutions may be made at halftime of a match. Different lineups may be used for each match. Again, all team members must be FMU students in good standing.

Practice

Sets of practice questions are available so teams can get a feel for the event and practice answering questions. Team captains and advisors can request a practice set when registering or by email.

Sample Questions

Scoresheet Example

Questions?

Questions will be provided by NAQT and will test knowledge of history, literature, science, fine arts, current events, sports, and popular culture, among other topics.

The Tournament

Teams entered in the tournament will be drawn randomly into a tournament bracket. The bracket will play down to the finals.

When will the tournament be held?

The bracket was drawn on Jan. 31. Matches began the week of Feb. 4. The semifinals are set for February 25 and 26, and finals are set for March 4 – March Madness!!

What else?

Matches will be held in FMU’s Lowrimore Auditorium. The semifinals and finals will be televised. There will be plenty of room for friends, supporters and probably even some social media smack talking.

FMU President's Bowl Regulations

(Based on the NAQT, LLC rules. ©2016)

  • No more than three people may play at a time. Teams may have rosters larger than three people; substitutions may be made between games, at halftime, before overtime, or during a timeout called by either team.
  • Tossup questions are usually worth 10 points. Each tossup has a “power mark” indicated by an asterisk; a correct response given at or before the power mark earns 15 points instead of 10.
  • A correct answer to a tossup (other than in overtime) earns a bonus question worth up to 30 points (with partial points possible).
  • A player may signal (“buzz”) to answer a tossup at any point after the moderator has begun reading it. The moderator will stop as soon as a player has buzzed. Only one player per team may buzz on each tossup, and only the player who buzzed may give an answer. Players must begin answering within 2 seconds after having been recognized. Teammates may not engage in verbal or written consultation (“conferral”) during tossup questions.
  • If a player’s answer to a tossup is incorrect, or the 2-second period has expired, the moderator will, if necessary, finish reading the question for the other team—but the question remains a tossup, and thus subject to the rule on conferral. If a player on the second team buzzes and answers correctly, the second team earns the bonus. If the second team’s
    player gives an incorrect answer, or no player on the second team buzzes, the tossup goes dead: the moderator will provide the correct answer and move on to the next tossup. No consultation is allowed on tossup questions.
  • After the moderator has finished reading a tossup, players have 3 seconds in which to buzz. If one team gives an incorrect answer at this point, the other team has another 3 seconds in which to buzz. The exception to this rule is for computation tossups, for which 10 seconds are allotted.
  • A bonus question will usually have multiple parts, each with a separate clue for a separate answer. Occasionally a bonus will ask for multiple answers within a single part. Teams may confer on each part. The captain, or a player designated by the captain, should give the team’s answer. After the clue for a part has been read, teams have 5 seconds in which to answer; the moderator will ask for a response after 4 seconds. Bonus parts do not “bounce back”: if the team who controls the bonus (i.e., the team whose player answered the tossup) answers a part incorrectly, the non-controlling team has no opportunity to answer.
  • The moderator will ask for additional information (also called a “prompt”) if an answer is correct but less complete than what is required, except for titles of works, which must usually be exact. Generally, last names of persons, or other commonly used names (“Moses,” “Madonna”) are sufficient.
  • Games will consist of two halves featuring 12 tossup questions each.
  • If the score is tied at the end of the game, three tiebreaker questions (with no bonuses) will be played. If the score is still tied, sudden-death tossups will be read.
  • Francis Marion University has modified the official NAQT rules for the purpose of conducting its own Intramural tournament. Where FMU rules do not apply or offer complete guidance, decisions will be made based on NAQT rules. The full version of the NAQT rules is available at https://www.naqt.com/rules.html.

Schedule

Events begin at 7 pm on the days below.

  • Jan. 31 – President’s Bowl Bracket Announcement Event
  • Feb. 4, 5, 6 – President’s Bowl Opening Rounds
  • Feb. 11, 12,13 – President’s Bowl Continuing Rounds
  • Feb. 25, 26 – President’s Bowl Semi Final Rounds
  • Mar. 4 – President’s Bowl Final